rainbowchibbit:


littlecoffeemonsters:

pwnypony:

makkon:

Watched this awesome tutorial on painting quick and easy grass.
I can apply it to other things like TREES, SPIKEY THINGS, FUR, FEATHERS, EXPLOSIONS
THIS CHANGES EVERYTHING


………..

omg that lighter color thing
I never got it
omfg
holy christ
mind = blown

I NEVER KNEW THE LIGHTER COLOR PARTOH MY GODDD

holy. shit. this is. this is really REALLY GOOD this is a gamechanger

rainbowchibbit:

littlecoffeemonsters:

pwnypony:

makkon:

Watched this awesome tutorial on painting quick and easy grass.

I can apply it to other things like TREES, SPIKEY THINGS, FUR, FEATHERS, EXPLOSIONS

THIS CHANGES EVERYTHING

………..

omg that lighter color thing

I never got it

omfg

holy christ

mind = blown

I NEVER KNEW THE LIGHTER COLOR PART
OH MY GODDD

holy. shit. this is. this is really REALLY GOOD this is a gamechanger

silvermender:

catbountry:

kuueater:

MY ULTIMATE CREATION

im dying squirtle

this is all i needed in my life

weloveshortvideos:

THIS COP IS TOO REAL - Vine by Officer Daniels

thestripedwurf:

Since people are mad I talked unfavorably against a video game. Here! have some subby Shina that nobody knows about!

thestripedwurf:

Since people are mad I talked unfavorably against a video game. Here! have some subby Shina that nobody knows about!

wishroom:


Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.
Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.
In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.
The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.
A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.
The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.
Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.

Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.

In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.

The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.

A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.

The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.

Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

liefdevolle asked: Hey! Not really a question, but I'd like to thank you for bringing a smile to my face. Keep doing what you do; I'll be cheering you on from back here.

tylersthings:

Yeah, no worries! I live to entertain, make people happy, laugh, and smile~

kyletwebster:

100% Digital sketch with these brushes. And, you can win a free set of them if you reblog THIS POST today.

kyletwebster:

100% Digital sketch with these brushes. And, you can win a free set of them if you reblog THIS POST today.

zylveons:

peabug:

image

"After 12 years, support for Windows XP will end on April 8, 2014. There will be no more security updates or technical support for the Windows XP operating system. It is very important that customers and partners migrate to a modern operating system such as Windows 8.1.

MAYBE IF YOU GUYS DIDN’T MAKE IT SUCH A SHITTY OPERATING SYSTEM PEOPLE WOULD WANT TO USE IT RATHER THAN WINDOWS XP.

wifipasswords:

Let’s play a fun game called “we’re just friends but I’d fuck you if you asked”

kyletwebster:

** REBLOG AND WIN ** The Ultimate Megapack for Photoshop has been updated and now contains over 100 brushes for the same discounted price as the original pack. 

This is my best-selling set and it includes a wide range of incredibly realistic pencils, inks, gouache, oil and acrylic brushes, as well as some FX brushes, erasers, blenders and smudge tools. There is even a perspective grid brush.

THREE random Tumblr followers who reblog this post will win a free Megapack on Sunday, March 30th (Value: $13).

Thanks for the support, artist friends, and happy painting to all!

Dark Souls 2: Bosses

thestripedwurf:

yenadudebroguychan:

budgiebin:

davidxn:

chinad011:

cheesedragon117:

Who needs combos, just learn how to do this and win by default.

jesus fucking chirst

Words fail to describe just how hugely confused I am at this video.

In a nutshell, Skullgirls DLC character Bigband playing “UN Owen Was Her” of Touhou fame.

what the shit????

AH hahaha GOD i love big band. For those wondering whats going on in this video, Big bad has a normal attack that hits with his trumpet. If you hit any other button while the trumpet is out , it will produce more notes. Cant wait for more music thanks to this XD.

thelostworldofshe:

Haven’t posted my art in some time…  so Tada..

thelostworldofshe:

Haven’t posted my art in some time… so Tada..